Showing posts sorted by relevance for query Blue- Moon. Sort by date Show all posts
Showing posts sorted by relevance for query Blue- Moon. Sort by date Show all posts

Sunday, December 18, 2005

Blue Moon Review

(this is a combination of a review and some more specific comments on deck-building experiences with Blue Moon)

I had played a couple games of Blue Moon in 2004 when it first came
out, and was unimpressed. The art was pretty, but the theme didn't
really grab me and the gameplay somehow seemed unremarkable. I
essentially dismissed it.

Fast forward to fall of this year; Every couple of years, I get the
urge to play a game like Magic: The Gathering, but I've avoided it for
several reasons, despite certain appeal. The appealing features of
Magic, to me, include lots of permutations for play, a variety of
strategic approaches, opportunities for clever tactical play, and in
particular, the ability to do deckbuilding. Deckbuilding games are
appealing because they allow substantial strategic exploration before
actually playing. Most German-style games don't allow for a lot of
pre-game strategic planning. But, Magic has some huge flaws from my
perspective: blind purchases, an extremely deep money pit, and
gameplay I don't find that engaging. Well, in the process of
exploring the desire for this kind of game, I found a lot of people
saying very positive things about Blue Moon. Further, a guy I game
with regularly had recently gotten into it and had very positive
things to say about it, so I gave it another try.

Blue Moon seemed to satisfy all of the requirements. It had many
permutations (8 pre-built pre-balanced decks that were all reported to
be interesting), a range of strategies, tactics and the ability to
build decks. Further, it has no blind purchases and the "money pit"
aspect is limited. Because of the way the rules are constructed, a
(retail-priced) purchase of about $100 gets you every card and the
ability to build every legally constructable deck. So, for $200 (no
small sum of money, but still, limited) two players can play with
absolutely no limitations. In contrast, most CCGs, $200 will give you
a good start, but will only scratch the surface of the possible amount
one could spend. Finally, the comments on the net assured me the
gameplay was more compelling than it originally seemed.

So, I gave it another try, and I must say I've been extremely
impressed. The deckbuilding aspect intrigued me the most, but I
played quite a few games with the stock decks first. It's impressive
to me how dramtically different each of these pre-built decks are, and
yet how well balanced they are against each other. Each has its own
style of play, some more similar, and some rather different. But,
what I really wanted to try was the deck building.

Deck building



The Emissaries & Inquisitors deck give a variety of interesting
deck-building options with the Inquisitor cards. So, I designed a
bunch of decks (see them at my Blue Moon Deck
Database
), and recently had the opportunity to play a couple of
games with these constructed decks. I remain extremely pleased and
entertained. The first game we played was using decks we each thought
were reasonably strong. My deck was a Mimix-based deck that had a
huge number of free cards. This meant I could very quickly play a
great many cards. My opponent's deck was a Flit deck aimed at
blocking strong cards and using direct dragon attraction cards to add
a little offensive power. The game was quite close with my deck
hammering hard on the offensive, while the Flit managed to keep
blocking most of those attacks. In the end, the Mimix won, though
only barely.

The second deck-building match we each played a deck we didn't think
we necassarily be particularly strong. I played an Aqua deck built
with the goal of being able to outlast an opponent in nearly any
fight. Through a combination of high valued cards and a large number
of shield cards (mutants and non-mutants), it would be a rare
circumstance where this deck would truly be forced to retreat and
combined with the Aqua's "Water of Immortality", there's no particular
reason to avoid burning through cards. My opponent's deck was a Khind
"one-trick" deck, but it was a powerful trick. The trick was to
collect a hand containing the right set of cards and be able to play
them all at once: both floods (forcing your opponent to retreat,
immediately) along with an number of cards which increase the number
of dragons attraced if the opponent retreats. The result was a very
unusual, but interesting game.

The entire game lasted only three fights. The first fight involved a
huge number of cards on both sides. At least 10 cards for each of us,
if not more. In the end, the Khind were forced to retreat, but
unbeknownst to me he had accumulated most of the cards into his hand
required for his "trick". A few cards into the second fight, my
opponent made an error that would rapidly lead to me winning. In the
interest of seeing how it would turn out without that error, I
suggested we back out the move. Having backed out this last play, he
managed to quickly get the full complement of required cards in his
and and triggered the trick. Two floods meant I was forced to retreat
and had to concede four dragons, moving it from two on my side to two
on his. By this point, my opponent was using his Inquisitor Razor
Mind's ability to discard cards at every opportunity. My deck
remained strong, but before I could get to 6 on my side, he was able
to retreat, ceding me a single dragon, and then discard the remaining
2 or 3 cards in his hand for the win. Overall, a very interesting
game.

So far, I remain very interested in this game. The deckbuilding
affords a number of opportunities for strategy and analysis outside of
the context of an individual game. The gameplay itself is more fun
than I originally recognized, and experience with the decks certainly
helps. Further, the basic mechanic (a brinkmanship mechanic, not
unlike Taj Mahal) works far better in a two player game than it does
in multi-player game. Overall, a very enjoyable game experience, and
definitely it is the first I have found that truly successfully
scratches that "game like Magic" itch. Rating: A+

Thursday, November 10, 2005

Blue Moon Deck DB

I've been playing Blue Moon a bunch recently. It's very interesting.
I had played it a couple times and been pretty unimpressed, but recent
comments online and in person made me give it a second look and I'm
glad I did. Just a few weeks ago, the final two expansion decks were
released. This means some of the more advanced deckbuilding
capabilities are fully possible. Personally, I find the idea of a
deckbuilding game quite appealing, but the blind purchase aspect of
CCGs has been such a negative feature to me that I've avoided them.
Blue Moon has some very CCG like qualities, with two big
qualifications: There are no blind purchases and the money pit is much
shallower -- you can own every deck and given that the rules prohibit
duplicate cards in a deck, construct every conceivable deck for $105,
if you pay full retail cost.

So, I decided it would be nice to have a tool to help build decks and
more importantly, a place to share these constructed decks online.
So, I built the Blue Moon Deck DB, a web based tool to help design and share decks. It's Firefox only and is a little rough around the edges. I'm hoping to add more features soon, but I'm interested in feedback and once I'm comfortable with its stability, I'll post it to the wider audience at BGG and perhaps elsewhere.

Monday, January 1, 2007

Game Metrics for 2006

Here's the game metrics for 2006.

Huber Happiness Metric



Equation for a games "happiness units (HU)": (Rating-Offset)*Total Time (minutes)


  1. Descent
  2. Blue Moon City
  3. Um Krone und Kragen
  4. Battlestations
  5. Fiese Freunde Fette Feten
  6. Thurn und Taxis
  7. Augsburg 1520
  8. Puerto Rico
  9. Traumfabrik
  10. Blue Moon



Month Metric




  1. Um Krone und Kragen (5 months in 2006, 5 ever)
  2. Blue Moon City (4 months in 2006, 4 ever)
  3. Descent (4 months in 2006, 4 ever)
  4. Fiese Freunde Fette Feten (4 months in 2006, 10 ever)
  5. Blue Moon (4 months in 2006, 9 ever)


I'll post my 2006-Games-Report shortly, which will include the most played lists and such.

Saturday, January 7, 2006

30 (Gamer) Questions

Like href=http://tajmahalfred.blogspot.com/2006/01/its-meme-im-generally-not-huge-fan-of.html>Alfred,
I'm not usually a fan of these kind of memes, but this one seemed like
an interesting one to do.


  1. How long have you been gaming? Since I was a child, when boardgames were a common and well received gift. As an adult, I've been into German-style games for about 9 years now.
  2. What was your first Euro game? Probably Settlers, though if you retroactively consider RoboRally to be a "Euro", then definitely RoboRally. Around the middle of 1997 I really discovered the whole European games phenomenon all at once.
  3. Which game sucked you in? In early 1997 I discovered RoboRally, which really struck a chord and inspired me to go looking for other, similar games. Over the years, I've played a lot of RoboRally.
  4. What is your favorite game? I don't think I can give a single answer to that. It depends who I'm playing with and many other details. Some top candidates would be Puerto Rico, Battle Line, 6 nimmt!, Lord of the Rings, RoboRally and Ra.
  5. What is your least favorite game? Again, this really depends on who I'm playing with, and further, if a game is bad, I'm not particularly likely to play it more than once. Discerning which is my least favorite among several single-bad-play games is tough. "Dog's Life" sticks in my head as an awful game (tedious, long, dull). Most of the more wargamey games I've played haven't been pleasant (Struggle of Empires, recently).
  6. Open or closed holdings? Whatever the rules specified, erring on the side of whichever approach makes the game play more quickly with the players involved.
  7. To gamble or not to gamble? Rather strongly no. I find the thrill of winning actual money is not nearly as great as the irritation of losing actual money. If the goal is enjoyment of a game, I'll just play a game. Some betting games, though, are quite fun. I enjoy Royal Turf, Manila and Titan: The Arena.
  8. How much luck do you like in your games? It varies a lot. I enjoy a great many games with no luck, but I tend to prefer games with at least some luck, and for many games, I don't even mind a great deal of luck, as long as there remains a great deal of meaningful strategic and tactical choices. Heroscape is prototypical in this way. It's got a ton of luck, but a ton of meaningful choices which are certainly effected by the luck, but not totally dominated.
  9. Last three games played? Punct, Crokinole, Travel Blokus. Not an entirely typical set for me, but fun ones none the less.
  10. Last three games purchased? Hm, not including gifts received. I bought Monkey Madness (a game for 3-year-olds) based on a few comments on the 'geek, Face-It as a gift for some 4-year-olds, and Quack Shot purchased off of eBay.
  11. Packrat or trader? Definitely on the packrat side. I own over 500 games and until last year I hadn't traded away or sold a single one. Last year, I traded one game. This year, I traded about 5 games, though the vast majority of those games were for games I had duplicates of in my collection, for whatever reason. So, definitely packrat.
  12. What game are you thinking about right now? Blue Moon. I've written a bunch on Blue-Moon recently.
  13. What's your favorite mechanic? Auctions. But not just any auctions. I enjoy pure auctions alright (like Modern Art or Medici) but I prefer the more structured and constrained auctions. Even the simple Power Grid or Princes of Florence auction approach where everyone has the option of buying something is better. Ideal to me are auctions like those in Ra where the lots not only have substantially different values to different players, but the bidding constraints are different for different players.
  14. What is your favorite Theme? I don't have a particular theme I would call a favorite, though i tend to like unusual and obscure themes. But, certain themes such as sci-fi themes are more likely to peak my interest, but it's not enough to override other qualities the game may be lacking.
  15. Who is your favorite Designer? Reiner Knizia. Of my collection, over 60 games are by him. The next highest designer comes in under 20. Of the 3000+ games I've logged playing in the past 6+ years, Knizia represents nearly 15% of the games played with the next highest designer barely breaking 3%. It's no contest.
  16. Best Gaming experience? Well, if you include the first time I went to Essen (in 2000, I wrote an extensive report) as a single "gaming experience", then that certainly wins. If you constrain it to a single play of a game or something like that, it's a bit harder. My first play at Essen 2000, and several others since then of Lord of the Rings have been remarkable experiences. I found my first play of Battlestations rather remarkable. But, if I had to pick one it would be a game of Princes of Florence played with the G8 game time. We played 3 players, who all knew each other well and with the rule that each minute of play time spent during the actions phase cost you a point. The entire game came in at about 20 minutes and was amazing. I can't entirely adequately describe it, but an adrenaline rush is not usually part of the boardgaming experience, but playing an extremely high speed strategy game against skilled and friendly opponents yields a powerful one.
  17. Worst Gaming experience? The above-mentioned "Dog's Life" and "Struggle of Empires" may be up there, though a 3+ hour game of Euphrat and Tigris with an indecisive opponent may beat out those.
  18. Favorite game for 2? A few months ago I would have unambiguously said Battle Line, but Blue Moon has been rapidly gaining and I expect it has a good chance of beating out Battle Line, but I should give it more time. So, Battle Line remains the favorite for 2, closely followed by Blue Moon. Others that are high up there include SpinBall, Knockabout, Heroscape and Crokinole.
  19. For 3? This ones harder and I'd have a hard time picking between Schnaeppchen Jagd, San Juan and Can't Stop. The latter may win out if I were forced to decide.
  20. For 5? This comes down to Princes of Florence, Puerto Rico, Lord of the Rings and Ra. I think Lord of the Rings wins.
  21. For 6? "6 nimmt!" wins here, though FFFF is rapidly gaining on it, but it needs more time.
  22. Favorite party game? Electronic Catchphrase and Apples to Apples, depending on context.
  23. Do you value Theme or Mechanics more? Mechanics, definitely, but I tend to prefer games with some theme over abstracts, but the particular theme is much less important.
  24. What color do you want to be? Red. Please. I can be yellow or gray or black or other things, but I'll probably end up moving the red pieces.
  25. What is your favorite movie? I don't like movies. The Lord of the Rings movies were very good, though. Grosse Pointe Blank was funny. I actually liked Armageddon. Let's say that. See, I don't like most movies, so it's not a great question for me.
  26. What is your favorite book? Hm. A young adult book I read in elementary school and many times since then, My Side of the Mountain is among them. In adult books, Vonnegut's Slaughterhouse Five is probably my favorite, though I like and enjoy a great deal of traditional sci-fi, including Niven, Asimov and Kress. Beggars in Spain by Nancy Kress is especially worthy of note. I recently discovered China Mieville and have enjoyed his books as well. I'm hoping to post here soon about some of the reading I've enjoyed and solicit some suggestions.
  27. Last 3 books read? Blink by Malcolm Gladwell, The Year of Our War by Steph Swainston and The Scar by China Mieville. (I may have forgotten something between The Scar and The Year of Our War)
  28. Last 3 movies watched? All on TiVo: Moulin Rouge, Enemy Mine, and Legally Blond.
  29. Favorite alcoholic beverage (or non-alcoholic if you don't drink)? I mostly don't drink, but I like a Rum & Coke fine. Some white wines really hit the spot with the right meal, but I'm not as much a fan of the reds.
  30. Who are the three most important people in your life? Wife, daughter, and Reiner Knizia. Seriously, the tie for third is too hard to break among the real candidates, so Reiner sqeaks in on a technicality.

Sunday, April 16, 2006

Quick Gathering Summary

I'll write up more details when I get home, but some quick final notes: I ended up playing 109 games (63 titles) with 82 different people. As usual, it was a great time. Upon minimal reflection, the real "hits" for me were the previously mentioned Thurn und Taxis, Um Krone und Kragen, Blue Moon City and Descent. The second tier would be Mauer Bauer, Augsburg 1520, Dragons of Kir and Nacht der Magier. The third tier would include Times Square, Fiji, Maus in the House, Cleopatra. These are all games i will either buy or seriously consider. There were a lot of other reasonably good games (fourth tier and below, not listed) which I may not buy but will happily play again. There were only a few I'd avoid, and for now I'll avoid much commentary because I only played once (for the games I disliked, this is natural) and want to avoid criticizing a game before others can give it a fair shake.

The new entries on the list above since my last entry are
Descent which I hadn't previously tried, but we had a great
session in which Aldie, Uwe Eickert and I were crushed by the overlord
Matthew Monin (aka Octavian). I'll definitely have to grab that
despite the playing time and price tag. Dragons of Kir is a
great little two-player that Greg Schloesser has apparently been
commenting favorably upon and I played on the recommandation of Ava
Jarvis. I'm very glad I did. Finally, Maus in the House is an
adorable Haba game about flicking mice, but different from Mause
Rallye, another game about flicking mice and also different from
Pounce, a game about yanking mice.

Today, the final day for me had two highlights, the prize table
ceremony, in which I got a late pick but still got a few nice things,
and a dinner with the BGG admins. Not all the
admins were there, but the vast majority were and it was nice to meet
the one or two I hadn't before and chat about BGG in person.

I'll try to post more pictures and some comments on the games I
particularly enjoyed this week. Requests/questions/suggestions are
welcome. As for the locals in Felix's group and others, of the new
games, I'm bringing back Blue Moon City and Times Square.

Tuesday, July 18, 2006

2006 SdJ Virtual Stock Market Results

Once again, the market correctly predicted the outcome of the SdJ jury selection.

Thurn und Taxis, which was consistently the highest priced game in the virtual market, in fact won. Here are the final prices.


Final Market Conditions
GameOfferLastAsk
Aqua Romana9.79.712.0
Blue Moon City21.525.025.0
Just 4 Fun3.33.24.0
Seerauber6.916.011.1
Thurn und Taxis53.053.054.9


But of course, the real question is, who won the market? This year, five users managed to more than double their starting value (each player started with $10,000 and 100 shares of each stock, guaranteed to be worth exactly $10,000 as well). They are:


  • Winner: huber: $54,723
  • Arby: $53,459
  • beckerc: $45,648
  • Automatix: $42,762
  • Ludes: $40,736


All ended the game with no cash, and many shares of T+T. Joe Huber, the winner, also was in the top 6 for total number of transactions at 186. Ludes wasn't far behind at 170 transactions. Arby managed to get 2nd place with only 59 transactions. User "mit" also gets an honorable mention for being the only player who ended with more cash than their starting net worth, at $20,936.

We had roughly the same number of active participants this year, at 126, with 100 people engaging in 10 or more transactions. In various alternate universes, here's who would have won:


  • If Blue Moon City had won, Ninjabob would have won, with over $100,000
  • If Aqua Romana had won, Scurra would have won, with over $200,000
  • If Seerauber had won, aseoghenrik would have won, with over $270,000
  • If Just 4 Fun had won, aldie would have won, with over $370,000

Thursday, April 13, 2006

Day 6, Consensus of hits


BlueMoon City being built

I haven't played much new in the past couple days but have played a
bunch of the games I liked a second or third time as well as an old
favorite or two. The one new game worth commenting on that I played
is Ausberg 1520. We all failed to realize a key strategic component,
and by the time we did, it was a little too late, but it seems to have
a lot of potential. I'll have to try it again.

I've been asking a lot of people what the "hits" of the gathering have
been, and here's the consensus: Thurn und Taxis is by far the most
universally mentioned. Some like it better than others, but I haven't
found anyone who doesn't like it. Mauer Bauer and Um Krone und Kragen
are probably about tied for next most frequent mention. Blue Moon
City, Cleopatra and Elasund are the main others regularly mentioned,
where the first two are heavily limited by the availability of only a
single copy each. New copies of Blue Moon City arrived this evening,
probably yielding some increase in play the rest of the week.

I've also asked for SdJ predictions from various people, and though most
people have agreed it is too unpredictable to try, names still get
mentioned: Thurn und Taxis, Mauer Bauer, and Nacht der Magier,
notably. Jay Tummelson also made the amusing point that Thurn &
Taxis, Mauer Bauer or Hacienda seem likely, given that this should be
Hans im Gluck's year, if the pattern holds. (Hans im Gluck has won
every five years since 1991, with an additional award in 1994)

I don't think there's anything else I feel I have to play among the new
stuff. Any suggestions?

Monday, January 1, 2007

2006 Games Report

365 Games Played

205 titles (84 new to me)

83 sessions

216 opponents

177 hours (approx)



10+: Um Krone und Kragen (11), Launch Across (10)
5+: Darter (9), Times Square (8), Werewolf (8), Toppo (7),
Blue Moon City (7), Descent (7), Nacht der Magier (6),
Crokinole (6), Deflexion (6), Blue Moon (6), Thurn und Taxis (6).

Year Games New Diff Ses Ppl
1997 ~30
1998 ~100
1999 ~150 63
2000 301 112 141 126 129
2001 712 172 266 175 165
2002 650 161 279 163 241
2003 552 128 272 129 180
2004 470 80 212 112 216
2005 429 92 208 124 236
2006 365 84 205 83 216

First Derivative (year over year differential)
Years Games New Diff Ses Ppl
2000-2001 +136% +54% +89% +39% +28%
2001-2002 - 9% - 6% + 5% - 7% +46%
2002-2003 - 15% -20% - 3% -21% -25%
2003-2004 - 15% -48% -22% -13% +20%
2004-2005 - 9% +15% - 2% +11% + 9%
2005-2006 - 15% - 9% - 1% -33% - 9%


Overall, a "down" year in terms of the numbers, but a new baby will do
that. Still, a good year.

Monday, April 10, 2006

Day 3

It has struck me, while there have been no overwhelming hits this year,
like Puerto Rico did in 2002, there are a lot of "very good" games and
few disappointments. Today, I'd add Mauer Bauer, Cleopatra & tSoA,
and Blue Moon City to the "very favorable" list. A bunch of others
are good and for other people they may be even better, like Il
Principe, Aton and Times Square. Times Square almost gets on the
first list, but I don't see a ton of depth yet.

It's been great to play games with (and in several cases, meet for the
first time) ubiquitous BGGers such as Matthew Monin, Ava Jarvis,
Daniel Karp. Matthew Monin, Ava Jarvis and I also happen to share
quite a bit of taste in games, but realized that there may not be a
copy of Knizia's Lord of the Rings at the event, which is a favorite
which none of get to play often enough. Hopefully, we'll find a copy.

So, to summarize the "hits": Thurn und Taxis, Um Krone und Kragen, Mauer Bauer, Cleopatra and the Society of Architects, and Blue Moon City. In the under 60 hours I've been here already, I've played 35 games (though 6 were of "Launch Across", a 90-seconds-per-play Connect 4 meets Gnip-Gnop game) with 35 different people. I'll probably shift gears a little to stop focusing on playing exclusively new stuff, but there's still a bunch of new stuff to try, so not entirely.

My camera doesn't arrive until later in the week, when my wife arrives, but in the mean time, there are pictures of several games I've commented on over at Rick Thornquist's second day report, including a few of me (eg, me as sherrif in Hart an der Grenze).

Sunday, January 1, 2006

2005 Games Report

429 Games Played

208 titles (92 new to me)

124 sessions

236 opponents

287 hours (approx)



25+: Crokinole (32)
10+: Electronic Catchphrase (15),
Fiese Freunde Fette Feten (13),
Easy Come Easy Go (11), Blue Moon (10)
5+: Apples to Apples (7), Fairy Tale (6),
Heroscape (6), Jambo (6), 6 nimmt! (5),
Pickomino (5), Punct (5), Techno Witches (5)

78 plays of Reiner Knizia games
19 plays of Friedemann Friese games
19 plays of Alan Moon Games

Year Games New Diff Ses Ppl
1997 ~30
1998 ~100
1999 ~150 63
2000 301 112 141 126 129
2001 712 172 266 175 165
2002 650 161 279 163 241
2003 552 128 272 129 180
2004 470 80 212 112 216
2005 429 92 208 124 236

First Derivative (year over year differential)
Years Games New Diff Ses Ppl
2000-2001 +136% +54% +89% +39% +28%
2001-2002 - 9% - 6% + 5% - 7% +46%
2002-2003 - 15% -20% - 3% -21% -25%
2003-2004 - 15% -48% -22% -13% +20%
2004-2005 - 9% +15% - 2% +11% + 9%


I'll post the game metrics numbers separately.

Tuesday, January 1, 2008

Games of the year, 2007

Last year, I did my personal "game of the year" for several categories, and I'll do it again:

Light Game/Filler


Factory Fun

This may be skirting the line of what constitutes light/filler. If you think it's over the line, the award should instead go to Felix: Cat in the Sack, and the honorable mention to Toppo.

2-player game


Race for the Galaxy

Race is sufficiently exceptional it does deserve the two awards it
gets here. No other 2-player stood out this year, but classic
favorites Blue Moon and Knockabout deserve honorable mentions.

Kids/Family


Go Away Monster!


Of the 27 games I played with my 3-year-old, 11 of them were this
game, making it a clear winner. Her and my other favorites in this
are include Monza and Who Lives Where?. Zof im
Huhnerhof
also gets an honorable mention for being really neat.

Eurogame


Race for the Galaxy

Unambiguous and amazing. This game is likely to rapidly ascend to top-10 of all-time status. Honorable mention: Notre Dame

Amerigame


Descent

Still amazing.

Tuesday, April 11, 2006

Day 4

I gave a few of the games I was impressed with a second play today and
remain impressed with Mauer Bauer and Blue Moon City and like Fiji
even more upon a second play. Of the new games I played, there were a
couple of good fillers like Jericho and John Silver. California was
more fun with three than it was with five but not radically so.

I also spent a chunk of time this afternoon playing games as a member
of the jury for "Game of the Afternoon", an award given for the first
time at last year's Gathering and done again this year. Participants
were designer Friedemann Friese, Andrea Meyer and James Miller. This
year, Friedemann's dexterity game "Crash Test Bunnies" took the award.
Next year, more designers will be added to the competition. I didn't
get a chance to ask Friedemann if he minds it being discussed, so I
won't say anything further now. Rick Thornquist will probably write
about it too.

The only new game I played today that raised above the "very
favorable" threshhold was Nicht der Magier, a pseudo-dexterity game
designed to be played in the dark (with some dark and some
glow-in-the-dark components) but that plays very well and very
tactically in the light.

I'm up to 53 plays for 39 different games with 47 different people. I
expect my overall play rate to drop as I start playing a few longer
games and doing some non-gaming activities as the weather turns nicer.

Tuesday, January 1, 2008

2007 Games Summary


  • 256 games played

    • 25% bi-weekly group
    • 21% Gathering
    • 13% Home
    • 8% Work
    • 8% UG semi-annuals
    • 25% Other

  • 153 titles played
  • 73 new-to-me titles played
  • 78 sessions

    • 38% Home
    • 20% Bi-weekly group
    • 12% Work
    • 9% Gathering
    • 3% UG semi-annuals
    • 18% Other

  • ~93 hours
  • 170 opponents


Groups Breakdown




Bi-weekly gaming group
25% of games played
34% of titles played*
20% of sessions
17% of opponents
Gathering
21% of games played
25% of titles played*
9% of sessions played (each day counted separately)
38% of opponents*
Gaming at work
8% of games played
11% of games played*
12% of sessions
18% of opponents*
Gaming at home
13% of games played
10% of titles played*
38% of sessions
5% of opponents*
UG Semi-annual Events
8% of games played
12% of titles played*
3% of sessions
12% of opponents


* Percentages could add up to more than 100, since the same title/opponents can
occur in different groups

Top Games




Top 10 games (by my own "hot games" metric) for 2007
10) Loopin' Louie
9) Antike
8) Ra
7) Princes of Florence
6) Felix: Cat in the Hat
5) Um Krone und Kragen
4) Factory Fun
3) Descent
2) Notre Dame
1) Race for the Galaxy


Fives and Dimes



10+
Race for the Galaxy (18 plays)

Go Away Monster! (11 plays)
5+

Factory Fun (7 plays)

Notre Dame (5 plays)

Toppo (5 plays)

Felix: Cat in the Sack (5 plays)

Speed (5 plays)



Top games by sessions are exactly the same, in the same order.

Top games by time spent playing are:
Descent, RftG, Notre Dame, Factory Fun, Princes of Florence and Ra

MonthMetric

1) Go Away Monster (6 months in 2007, 7 ever)
2) Factory Fun (4 months in 2007, 5 ever)
3) Notre Dame (4 months in 2007, 4 ever)
4) Monza (4 months in 2007, 4 ever)
... new inductees to the MM>=10 list ...
5) Blue Moon (2 months in 2007, 11 ever)
6) Light Speed (2 months in 2007, 10 ever)
7) Flinke Pinke (1 month in 2007, 10 ever)
8) Samurai (1 month in 2007, 10 ever)

Top Opponents



Of the top 25 opponents (by number of games)
10 are regular attendees of the bi-weekly group
4 live in California
3 are other local gamers (not attendees of the bi-weekly group)
2 are family members
2 are co-workers
1 each from NY, WA, PA and TX


Year over Year



Year Games New Diff Ses Ppl
1997 ~30
1998 ~100
1999 ~150 63
2000 301 112 141 126 129
2001 712 172 266 175 165
2002 650 161 279 163 241
2003 552 128 272 129 180
2004 470 80 212 112 216
2005 429 92 208 124 236
2006 365 84 205 83 216
2007 256 73 153 78 170

First Derivative (year over year differential)
Years Games New Diff Ses Ppl
2000-2001 +136% +54% +89% +39% +28%
2001-2002 - 9% - 6% + 5% - 7% +46%
2002-2003 - 15% -20% - 3% -21% -25%
2003-2004 - 15% -48% -22% -13% +20%
2004-2005 - 9% +15% - 2% +11% + 9%
2005-2006 - 15% - 9% - 1% -33% - 9%
2006-2007 - 30% -13% -25% - 6% -22%

Sunday, January 1, 2006

Games of the Quarter, retrospective

This is a retrospective of what the various top games for me have been over the past 6 years, measured quarterly.

Q1 2000: Vino. One of my early German game acquisition, and a clever and fun business game. Sadly, I haven't played it in over 3 years, though I will have to do something about that.


Q2 2000: Vinci. Acquired this in April and remains one of my favorite overall and certainly about the best there is in the genre of empire expansion games.


Q3 2000: RoboRally. If I had bothered to enumerate the "game of the quarter" for years prior to 2000, it probably would have been RoboRally pretty much every quarter. It still gets pulled out once or twice a year and remains one of my favorites of all time.


Q4 2000: Lord of the Rings. This came out at Essen this fall, the first time I went. I loved the game then, though was a little skeptical about its endurance. I remain about as enthusiastic to play this now as I was then. The expansions have continued to improve it. Sadly, many of those I regularly game with are not as fond of it.



Q1 2001: Battle Line. The first ten times I played this I lost. I kept wanting to play it all the same, and it is by most assessments my favorite 2-player game. (Though the Q4 2005 game may give it a hard run, but we'll see).


Q2 2001: Pounce. I was introduced to this twitch game by a friend and promptly found a copy for myself on eBay. It is best played late at night when everyone is well past a reasonable bedtime.


Q3 2001: Electronic Catchphrase. This got introduced in the groups I play with in July of 2001 and has been played constantly since then.


Q4 2001: Zirkus Flohcati. I picked this up at Essen 2001 and it quickly became one of my favorite fillers.



Q1 2002: Industrial Waste. Another fun business game. Other than the initial burst, this hasn't gotten a ton of play, but I doubt it will be shelved permanently for a long time.


Q2 2002: Puerto Rico. An obvious hit from the beginning.


Q3 2002: Lord of the Rings: The Confrontation. Remains one of the best 2-player games out there.


Q4 2002: Puerto Rico. Everything else remained pale in contrast...



Q1 2003: Fresh Fish. I had played this and loved it in 2002, but it wasn't until 2003 when Plenary reprinted it that i was able to get my own copy.


Q2 2003: Amun Re. This was the big hit of the 2003 Gathering, and while many seemed to burn out on it quickly, I remain fond of it.


Q3 2003: Light Speed. A rather clever speed game, and the best of the "under 5 minutes" set.


Q4 2003: Attika. This was the hit pickup of Essen 2003, whose star has largely faded. I enjoy it more with the 6-free-cards-for-connecting-shrines variant.



Q1 2004: 10 Days in Africa. A great filler and extremely teachable.


Q2 2004: San Juan. Surprisingly outstanding adaptation of the Puerto Rico concept to a card game. Gets as much play as Puerto Rico now.


Q3 2004: Heroscape. The best "toy" game ever.


Q4 2004: Buy Word. There have been a few fairly good new word games in the past few years (Typo, My Word, eg) and this is probably the best of them.



Q1 2005: Crokinole. This has been a big hit since 2001, but the discovery of it by work colleagues and its adoption as a post-lunch game earn it this slot.


Q2 2005: Fiese Freunde Fette Feten. A hugely entertaining and clever game system. All the Q2 plays were on a pre-production copy.


Q3 2005: Fiese Freunde Fette Feten. Finally, it was available, and partially driven by my own enthusiasm, many people wanted to try it.


Q4 2005: Blue Moon. Despite my first two plays of this in 2004 being entirely uninspiring, I retried it and am very glad I did.

Monday, September 25, 2006

Another month metric update

A few years ago, I posted the idea of a month metric
for gauging the long term worthiness of a game. Last year, I posted
an update to my top games by month metric and
I figured it's worth doing again. Games that score 10 or above on the
month metric (played on at least 10 occasions in different months),
make for a nice sort of "hall of fame".

When I posted a bit over a year ago, the list was 27 games: Electronic
Catchphrase, Crokinole, Can't Stop, 6 nimmt!, Call my Bluff, Battle
Line, Zirkus Flohcati, Speed, Lost Cities, TransAmerica, RoboRally,
Ra, For Sale, Apples to Apples, Knockabout, Carcassonne, Hick Hack in
Gacklewack, Princes of Florence, Puerto Rico, Ricochet Robot,
SpinBall, Traumfabrik, Settlers of Catan, Medici, Igel Argern, Lord of
the Rings, and Schnaeppchen Jagd.

In the past year or so since I updated, the following 7 games have
joined the list: Cartagena, San Juan, Basari,
Euphrat & Tigris, Loopin' Louie, Fiese Freunde Fette
Feten
, and Shit!. I remain pretty happy with the metric as
a "hall of fame" measure.

When I last posted, I predicted a few games would make this list
before long. Of those predicted, only San Juan has made it so far,
but Heroscape is only one more play away from making the list and the
others (Ticket to Ride, Oasis, Adam & Eva) seem like still not bad
bets for the next year or two, but it may take a while for them to get
up there.

Of this years crop, Um Krone und Kragen seems likely to make
the list before too long. It's already at 4 and I don't even own a
copy yet, plus it's short. Thurn und Taxis, Descent and
Blue Moon City each have a score of 3 so far and will likely
climb, but it may take some time before they hit 10.

The "elite" set, those that score 20 or above, remain the same:
Electronic Catchphrase, Crokinole, 6 nimmt!, Call my Bluff, Can't Stop
and Battle Line. Zirkus Flohcati and Ra will probably
break in before too long.

Sunday, January 1, 2006

Game Metrics for 2005

Here's the game metrics for 2005.

Huber Happiness Metric



Equation for a games "happiness units (HU)": (Rating-Offset)*Total Time (minutes)


  1. Fiese Freunde Fette Feten (4826 HU)
  2. Crokinole (4320 HU)
  3. Battlestations (1485 HU)
  4. Heroscape (1485 HU)
  5. Princes of Florence (1485 HU)
  6. Blue Moon (1462 HU)
  7. Electronic Catchphrase (1350 HU)
  8. 6 nimmt! (1237 HU)
  9. Around the World in 80 Days (1080 HU)
  10. Puerto Rico (990 HU)
  11. San Juan (990 HU)


Month Metric




  1. Crokinole (8 months in 2005, 28 ever)
  2. Fiese Freunde Fette Feten (6 months in 2005, 6 ever)
  3. Fairy Tale (5 months in 2005, 5 ever)
  4. Heroscape (4 months in 2005, 7 ever)
  5. 6 nimmt! (4 months in 2005, 26 ever)
  6. Niagara (4 months in 2005, 4 ever)
  7. For Sale (4 months in 2005, 17 ever)
  8. Electronic Catchphrase (4 months in 2005, 35 ever)


Hot Games



My
Games-of-the-year-2005 post covers these.

Most plays



See the 2005-Games-Report for the 5+ plays list.

Friday, October 1, 2004

September 2004 Games

While fatherhood has induced an increased bias toward shorter games, I actually got to play a bunch of games this month. For various reasons, I also have some slightly more in depth comments this month than usual.

39 games played, 17 titles, (3 new to me) over 10 sessions with 20 different people.

Hot Games for September, 2004




Heroscape (9 plays)
I'm writing a more complete review which I will post soon, but it's certainly the big hit recently. I'm not 100% sure why I'm as enchanted by this game that at many levels is rather frivolous, but I'll try to deconstruct that a little bit in my review. Suffice to say, it's been a lot of fun

Typo (5 plays)
I already wrote a review of this. It's fun.

Magic: The Gathering (5 plays)
Ok, this one deserves explanation. I am not a fan of "collectible" games, by which I mean those with artificial rarities and random contents packages. I'm fine with "expandable" games, like the above Heroscape, or RoboRally, or Carcassone, but the random aspect bothers me as a consumer. Years ago, I played Magic to see what all the hooplah was about. It was fun, not amazing, but fun. A friend and I decided we weren't interested in diving into the money-draining pit of collecting, but if we each bought a bunch (about $40 worth) of cards, we could play together and it would be fun. It was, a little. Unfortunately, $40 worth of cards doesn't really give you a great deal of deck building flexibility. So, we played some and I largely abandoned it. Recently, another friend dove in head first and has a great many cards including many of the pre-constructed "theme decks", which we used in the 5 games I played. That works better as a game. It was fun with interesting gameplay, albeit quite a bit of luck. It seems like deck construction makes for a very interesting game, but to truly have all the options available to you, you need 4 copies of each card to choose from. That's expensive and impractical. A few games were fun, but for the few hundred dollars worth of cards it would take to make the deck building options feel reasonable, I'd rather have a bunch more German games.

Maharaja (1 play)
This is good. Nothing stunningly brilliant, but not totally unoriginal either. It's got several nice interlocking mechanisms and seemingly several paths to victory. It's not as good as I hoped it would be, but it is much better than I feared it might be.

Phoenix (3 plays)
Quick and entertaining two-player game which is more fun than it seems like it should be given it's simplicity and straightforwardness.

Einfach Genial (2 plays)
I need to play this more before I have a sense as to whether there any genuinely deep strategy or tactics options, but its engaging enough even before such depth (or lack thereof) is apparent.

Zirkus Flohcati (2 plays)
Continues to be great filler.

Tongiaki (1 play)
The chaos here doesn't really bother me.

Blue Moon (1 play)
I think the first time I played this, I may have played with the wrong rules. It's better with the right rules, or at least its better with the expansion deck I played with than with the built in decks.

Friday, January 1, 2010

Ten Years of Games

I have been tracking the games I play now for 10 years. I tracked games some in '97, '98 and '99, but didn't start keeping really good records until 2000. In this past decade, I played:
  • 4480 games: 1.2 games/day
  • 1060 titles: 2 new titles/week
  • 1267 different days: 2.4 days/week
  • with 977 different people: 8 new people/month
Top People
Of the top ten people (by number of games played) my wife and daughter are #1 and #10. Of the remaining eight, two (FR & ET) are folks I game with every month, two are people I've gamed with many times a year for the entire decade (RS & SD) and four are four are people who I gamed with a lot and then they moved away.

Top Games
The following 30 games got 20 or more plays in the decade:

100+: Electronic Catchphrase, Race for the Galaxy, Crokinole
50+: Dominion, Call My Bluff, Speed
40+: Battle Line, 6 nimmt!, Geister, Spin Ball, Can't Stop
30+: For Sale, Zirkus Flohcati, Apples to Apples, Light Speed, Loopin' Louie, Trans America, Knockabout
20+: Pente, Ra, Carcassonne, Puerto Rico, Go Away Monster!, Blue Moon, Hick Hack in Gacklewack, Werewolf, Heroscape, Flinke Pinke, San Juan, Princes of Florence

A few games that didn't make the 20 plays threshold, but deserve mention from this decade, for me: Descent, Traumfabrik, Vinci, Fiese Freunde Fette Feten, RoboRally, Power Grid, Schnaeppchen Jagd, Goa, Battlestations, Medici, Fresh Fish & Medina.

Every Year
Only four games got played every year of the decade, because well, a lot of great games came out during the past decade. Those four are Igel Argern, Can't Stop, 6 nimmt! and Ra. A bunch of games managed to hit 9/10 years though: Medici, Knockabout, Crokinole, Basari, Battle Line, Call my Bluff, Lord of the Rings, For Sale, Zirkus Flohcati, Speed, Electronic Catchphrase & Apples to Apples.

Year-by-year breakdown
Year    Games   New     Diff    Ses     Ppl
1997 ~30
1998 ~100
1999 ~150 63
2000 301 112 141 126 129
2001 712 172 266 175 165
2002 650 161 279 163 241
2003 552 128 272 129 180
2004 470 80 212 112 216
2005 429 92 208 124 236
2006 365 84 205 83 216
2007 256 73 153 78 170
2008 370 66 168 140 159
2009 365 54 192 141 162

Friday, December 29, 2006

Games of the year, 2006

This year, I'm doing a few categories as well as an overall "game of the year".

Best Light Game/Filler


Um Krone und Kragen

I really enjoy this one and it is a shame the English edition has run
into printing problems and the like. Once I get my own copy, I expect plays to go up.

2-player Game



Times Square

This is fun, but unfortunately it is more representative of a bit of a
weak year for 2-player games, for me. Honorable mention for two older
2-player games that I enjoyed a lot this year: Deflexion and Darter.

Kids/Family Game


Nacht der Magier

Very cute and plays well (albeit very differently) in the dark and in the light.

Eurogame


Blue Moon City
An outstanding offering from Knizia. Honorable mentions (both very strong): Thurn & Taxis and Augsburg 1520.

Amerigame and Game of the Year


Descent

I am not usually a big fan of long games, but when I like them, they
tend to be the deeply thematic games. This game really manages to hit
that the dungeon crawl sweet spot and remains engaging and interesting
for it's full (4 hour) duration as either Hero or Overlord and over
multiple scenarios.

Tuesday, December 27, 2005

Games of the year, 2005

While I expect to play a few more games before the year is up, my top
10 for the year is pretty much cemented, so here it is:


Fiese Freunde Fette Feten (13 plays)
In addition to an engaging theme and a high "fun" factor, I
really enjoy the mechanics of this game. It melds auctions,
multi-dimensional optimization and careful timing into a great gaming
experience.

Crokinole (32 plays)
We've had a Crokinole board at my office for a while now, but this year several of my colleagues decided it was something worth playing at lunch, so it
definitely makes the list this year.

Blue Moon (10 plays)
See my recent review for more detailed comments. I'm glad I gave this a second look.

Around the World in 80 days (4 plays)
Light, novel, fun.

Jambo (6 plays)
A great two player that is interesting on the first play and leaves some substantial depth to explore beyond that.

Fairy Tale (6 plays)
Maybe not the "best filler ever", but a solid filler that, unlike many, has improved with repeat play.

Heroscape (6 plays)
One of the big hits of 2004 remains extremely entertaining. This would be higher if I had more opportunities to play it.

Electronic Catchphrase (15 plays)
King of party games, remains king.

Battlestations (1 play)
Only one play, but I'm eager to play more. It's a four hour game session, and I am usually not so happy with long games, but this game satisfies at more levels than most.

Techno Witches (4 plays)
The pre-programming mechanic combined with measured movement create a surprisingly clever range of tactical options.


Runners up: Louis XIV, Shadows over Camelot, Punct, Ticket to Ride, Princes of Florence, Easy Come Easy Go, Apples to Apples, Rumis, Palazzo, Heckmeck am Bratwurmeck.