10 for the year is pretty much cemented, so here it is:
- Fiese Freunde Fette Feten (13 plays)
- In addition to an engaging theme and a high "fun" factor, I
really enjoy the mechanics of this game. It melds auctions,
multi-dimensional optimization and careful timing into a great gaming
- Crokinole (32 plays)
- We've had a Crokinole board at my office for a while now, but this year several of my colleagues decided it was something worth playing at lunch, so it
definitely makes the list this year.
- Blue Moon (10 plays)
- See my recent review for more detailed comments. I'm glad I gave this a second look.
- Around the World in 80 days (4 plays)
- Light, novel, fun.
- Jambo (6 plays)
- A great two player that is interesting on the first play and leaves some substantial depth to explore beyond that.
- Fairy Tale (6 plays)
- Maybe not the "best filler ever", but a solid filler that, unlike many, has improved with repeat play.
- Heroscape (6 plays)
- One of the big hits of 2004 remains extremely entertaining. This would be higher if I had more opportunities to play it.
- Electronic Catchphrase (15 plays)
- King of party games, remains king.
- Battlestations (1 play)
- Only one play, but I'm eager to play more. It's a four hour game session, and I am usually not so happy with long games, but this game satisfies at more levels than most.
- Techno Witches (4 plays)
- The pre-programming mechanic combined with measured movement create a surprisingly clever range of tactical options.
Runners up: Louis XIV, Shadows over Camelot, Punct, Ticket to Ride, Princes of Florence, Easy Come Easy Go, Apples to Apples, Rumis, Palazzo, Heckmeck am Bratwurmeck.
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