Tuesday, December 27, 2005

Games of the year, 2005

While I expect to play a few more games before the year is up, my top
10 for the year is pretty much cemented, so here it is:


Fiese Freunde Fette Feten (13 plays)
In addition to an engaging theme and a high "fun" factor, I
really enjoy the mechanics of this game. It melds auctions,
multi-dimensional optimization and careful timing into a great gaming
experience.

Crokinole (32 plays)
We've had a Crokinole board at my office for a while now, but this year several of my colleagues decided it was something worth playing at lunch, so it
definitely makes the list this year.

Blue Moon (10 plays)
See my recent review for more detailed comments. I'm glad I gave this a second look.

Around the World in 80 days (4 plays)
Light, novel, fun.

Jambo (6 plays)
A great two player that is interesting on the first play and leaves some substantial depth to explore beyond that.

Fairy Tale (6 plays)
Maybe not the "best filler ever", but a solid filler that, unlike many, has improved with repeat play.

Heroscape (6 plays)
One of the big hits of 2004 remains extremely entertaining. This would be higher if I had more opportunities to play it.

Electronic Catchphrase (15 plays)
King of party games, remains king.

Battlestations (1 play)
Only one play, but I'm eager to play more. It's a four hour game session, and I am usually not so happy with long games, but this game satisfies at more levels than most.

Techno Witches (4 plays)
The pre-programming mechanic combined with measured movement create a surprisingly clever range of tactical options.


Runners up: Louis XIV, Shadows over Camelot, Punct, Ticket to Ride, Princes of Florence, Easy Come Easy Go, Apples to Apples, Rumis, Palazzo, Heckmeck am Bratwurmeck.

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