39 games played, 17 titles, (3 new to me) over 10 sessions with 20 different people.
Hot Games for September, 2004
- Heroscape (9 plays)
- I'm writing a more complete review which I will post soon, but it's certainly the big hit recently. I'm not 100% sure why I'm as enchanted by this game that at many levels is rather frivolous, but I'll try to deconstruct that a little bit in my review. Suffice to say, it's been a lot of fun
- Typo (5 plays)
- I already wrote a review of this. It's fun.
- Magic: The Gathering (5 plays)
- Ok, this one deserves explanation. I am not a fan of "collectible" games, by which I mean those with artificial rarities and random contents packages. I'm fine with "expandable" games, like the above Heroscape, or RoboRally, or Carcassone, but the random aspect bothers me as a consumer. Years ago, I played Magic to see what all the hooplah was about. It was fun, not amazing, but fun. A friend and I decided we weren't interested in diving into the money-draining pit of collecting, but if we each bought a bunch (about $40 worth) of cards, we could play together and it would be fun. It was, a little. Unfortunately, $40 worth of cards doesn't really give you a great deal of deck building flexibility. So, we played some and I largely abandoned it. Recently, another friend dove in head first and has a great many cards including many of the pre-constructed "theme decks", which we used in the 5 games I played. That works better as a game. It was fun with interesting gameplay, albeit quite a bit of luck. It seems like deck construction makes for a very interesting game, but to truly have all the options available to you, you need 4 copies of each card to choose from. That's expensive and impractical. A few games were fun, but for the few hundred dollars worth of cards it would take to make the deck building options feel reasonable, I'd rather have a bunch more German games.
- Maharaja (1 play)
- This is good. Nothing stunningly brilliant, but not totally unoriginal either. It's got several nice interlocking mechanisms and seemingly several paths to victory. It's not as good as I hoped it would be, but it is much better than I feared it might be.
- Phoenix (3 plays)
- Quick and entertaining two-player game which is more fun than it seems like it should be given it's simplicity and straightforwardness.
- Einfach Genial (2 plays)
- I need to play this more before I have a sense as to whether there any genuinely deep strategy or tactics options, but its engaging enough even before such depth (or lack thereof) is apparent.
- Zirkus Flohcati (2 plays)
- Continues to be great filler.
- Tongiaki (1 play)
- The chaos here doesn't really bother me.
- Blue Moon (1 play)
- I think the first time I played this, I may have played with the wrong rules. It's better with the right rules, or at least its better with the expansion deck I played with than with the built in decks.