Thursday, June 17, 2004

Goa and Power Grid thoughts

I played Power Grid with 2 players for the first time. I liked it.
It definitely feels a bit different than the multi-player version, but
it's still quite good. The auctions are quite different, and the
competition for cities is not relevant starting in Step 2, but the
quality of someone needing to occupy all the cities to end the game is
very appealing. While I'm unlikely to seek it out frequently with
two, it also seems it would be a very good introduction to the game
and provides an environment to experiment with the tactics a little
less disruptively.

I continue to enjoy Goa a great deal. It's long, but worth it. It
appears there are several errors in the translation on the Geek, when
compared to the Rio Grande rules. I encourage those who've learned
the rules by reading the rules on the Geek to check their English
rules if they have them. A few specifics:

  • You can place the flag marker on any place on the edge or in any unoccupied square, so long as at least one tile is orthogonally adjacent.
  • When you draw expedition cards, you discard/play (playing at most one) down to your hand limit after you draw.
  • The expedition cards for getting to the fourth and fifth rows are awarded seperately for each column, allowing up to 10 to be awarded per game. (This is unclear even in the Rio Grande rules, and I have played it both ways)

With experienced players, the game is close to the 90 minute estimate
and a lot of fun. It's a lot to keep in your head at once and I'm
tempted to allow planning on paper next time I play.

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