A year or so ago, in my old log, I described the "month metric". Here it is, described again, with the highest scoring games listed at the end.
People try to measure how good a boardgame is in many ways, such as ratings and counting number of times played. Total number of plays is probably one of the most common. As a measure of how "good" a game is, it's not bad, but it doesn't take into account length of the game or replayability over time. That is, a 15 minute game that's played 6 times is probably not "better" than a 3 hour game that's played 3 times. On the other hand, using total time playing has problems on the low end: A 15 minute game played 10 times is probably "better" than a two hour game played twice. Further, a game played every other week for a year is probably "better" than one played every day for a month and then never again.
Various other metrics have been suggested, including Joe Huber's "happiness" metric which works well, but requires a lot of bookkeeping. So, I've been trying to identify a metric of game "quality" that meets the following criteria:
- Doesn't bias unduly for or against long or short games
- Doesn't require ratings
- Doesn't require overly detailed records
- Doesn't overly credit "fad" games that get played a lot for a little while and then never again
- Does bias towards "classics", though not overwhelmingly
- Measures "replayability" in some form
- Is easily understood and doesn't require deep understanding of statistics
- Is easily calculated
- Can be readily used on a per year basis or on a "all-time" basis
So, after careful consideration and analysis, I've come up with a metric that I like.
The metric is the "month metric", in which a game receives 1 point for every unique month in which it is played. For example, I played Medici in both February and March of this year, so for the year it scores a "2", but it also was played in 5 different months over 2000-2001, so it's total score is a "7".
For my own games, only a couple dozen games have an all-time score above 10 and there's a nice distribution below that. For the year, naturally a "12" is the highest possible score.
Top scoring games for 2003, by the month metric
- Electronic Catchphrase (9)
- Can't Stop (5)
- 6 nimmt! (5)
- Light Speed (5)
- Puerto Rico (4)
- Mause Rallye (4)
- Amun Re (4)
- Hick Hack in Gacklewack (4)
- Blokus (4)
Top scoring games of all time, by the month metric
- Electronic Catchphrase (26)
- Call my Bluff (21)
- 6 nimmt! (21)
- Battle Line (19)
- Can't Stop (19)
- Crokinole (16)
- RoboRally (14)
- Speed (14)
- Lost Cities (13)
- Zirkus Flohcati (13)
- TransAmerica (13)
- For Sale (12)
- Carcassone (12)
- Ra (12)
- Apples to Apples (12)
- Settlers of Catan (11)
- Hick Hack in Gacklewack (11)
- Ricochet Robot (10)
- Schnappchen Jagd (10)
- Puerto Rico (10)
- Knockabout (10)
- SpinBall (10)
- Traumfabrik (10)