Showing posts sorted by relevance for query Games-of-the-year-2005. Sort by date Show all posts
Showing posts sorted by relevance for query Games-of-the-year-2005. Sort by date Show all posts

Monday, January 16, 2006

Every Year Games

(I've discussed this general idea before)
There's a number of games that are good enough to get pulled out every
year. Of course, to say that "San Juan" gets pulled out every year
may be a bit premature. It came out in 2004, got played again in 2005 and I'm confident it will get play in 2006, but there were a lot of games in that category. So, I thought I'd see which ones had been pulled out every year since I started keeping decent records. I started keeping some records of what I played in 1997-1999, but didn't really produce reliable logs until 2000. So, in order to be included here, I'm going to set the bar as: "Played at least 7 of the last 9 years, or all 6 of the past 6 years".

8 years out of the past 9



  • Call my Bluff. Liar's Dice has been played every year since 1998, when I first encountered it and acquired it. It is also the 4th higest scoring game by my month metric. (MonthMetric: 24)
  • Euphrat & Tigris. Again, every year since its acquisition in 1998. Oddly though, because many gamers in the groups I play with are less fond of it, I have never played it more than twice in a year. Unbelievable.
  • RoboRally. This has been played 8 out of 9 years since 1997. This would have made 9/9, but somehow 2004 slid past without a play. (MonthMetric: 15)


7 years out of the past 8



  • En Garde. Another one that somehow got skipped in 2004, but got played every year since 1998 otherwise. All the remaining games on this list have been 7 out of the past 7 years.
  • Basari. I had high hopes for the followup, Edel Stein & Reich. I played that in 2003 and haven't felt the need to again. Basari, every year though.
  • Ricochet Robot. I'm stunned how with one group of people I can feel like a complete moron, and in another, I'm the one solving the puzzle at blazing speeds.
  • Ra. I only wish I got to play this more, but barring unforseen circumstances, this will certainly be played every year for many years to come. (MonthMetric: 16)
  • Lost Cities. This game gets fewer plays every year, but it still makes it to the table every year. It may eventually miss a year, but it may go a while longer. (MonthMetric: 16)
  • Samurai. In contrast, this has varied, peaking in 2002, but remains a likely contender for staying on the every year list.
  • Apples to Apples. After a bit of burnout where this almost didn't get played in 2002 or 2003, this has settled down as a premier party game as long as its not beaten to death.
  • Take It Easy. This one tends to get forgotten, but undeservedly so. I'll probably have to make an effort to continue to remember to pull this one out, but it's invariably a success when it is brought out.


6 out of the past 6 years



2000 was the year my gaming really picked up and as a result, there are a lot of games I started playing then. Several were released that year, but many were old classics I only just discovered in 2000:

Can't Stop, Battle Line, Medici, 6 nimmt!, Flinke Pinke, Igel Argern, Speed, Vinci, Traumfabrik, Lord of the Rings, Carcassonne, Zapp Zerapp.

I expect most of those will make it to 7/7 (6 nimmt! already has) and enumerating them makes it even more likely.

Thoughts



It's interesting to me that while many of my all time favorites make these lists, some games I like a great deal, but wouldn't call favorites, do as well. Basari, Samurai, En Garde, Take It Easy and Zapp Zerapp, while all very good, aren't quite what I'd consider my favorites. Some favorites, like Settlers, ran into a bit of a burnout (for me and prospective opponents) problem and didn't get played at all in 2002 and has been played infrequently since then. Others haven't been around for 6 years and therefore can't make the list yet. It seems almost certain Puerto Rico will get played this year and next, but I expect many already on the list will as well. As a result, this sort of "year metric", analogous to my earlier "month metric" seems an interesting exercise to do once, but in the long run, it's very hard for a game to break into the top of the list. The month metric does a much better job.

Tuesday, January 1, 2008

Every Year Games

(I've discussed this twice before)
There's a number of games that are good enough to get pulled out every
year. For recent releases, this isn't saying much, so let's look at those that have been played in at least 7 out of the past 11 years.

10 out of 11



  • RoboRally. This has been played every year, except I missed in 2004. This is the game that really got me into board gaming.
  • Call my Bluff. This still gets played every year, going on 10 years since I discovered it.

9 out of 9



  • Basari. This was a wedding present and while it doesn't get a ton of play (only 13 plays) it gets pulled out consistently, year after year.
  • Ra. One of my all time favorites, and I expect it to stay on the 100% list for a while.
  • Apples to Apples. A party game that is successful with all but the most curmudgeonly.


8 out of 8



  • Medici. One of the greatest "pure" auction games ever.
  • Can't Stop. It's quick and approachable and likely to stay on the list for a long time.
  • Speed. At 60ish seconds per game, I make sure to play this on New Years' Eve if I haven't already that year.
  • 6 nimmt!. Another regular winner, in no small part due to its effective accomodation of 6 players.
  • Igel Argern. Fast fun filler.
  • Battle Line. One of my favorite 2-player games of all time.


8 out of 9 or more



Ricochet Robot and Samurai both somehow missed 2006, but have been played the other 8 of the last 9 years.

En Garde missed 2006 and 2004, but I've been playing it since 1998, so it makes the 8+ list.

Euphrat & Tigris has been missing the past couple of years and it will hopefully hit the table again in 2008, but for whatever reason I have not had the same yen for it I have in the past and while it had a good 8 year streak, it looks like 2006's omission wasn't just a fluke.

7+ out of the past 11



The 100% club for the past 7 years is: Knockabout, For Sale, Zirkus Flohcati, Crokinole, Princes of Florence, Electronic Catchphrase.

7 out of the past 8: Carcassonne, Cartagena, Flinke Pinke and missed this year for the first time: Vinci, Traumfabrik, Lord of the Rings.

Take It Easy had a 7 year streak from 1999-2005 and hasn't come back since, but it's likely to be back in 2008.

Set has been intermittent, missing 1999, 2001, 2004, and 2005, but being one of the "old" games, it's gotten to 7.

Overall, I continue to like the "year metric" and the "MonthMetric" as measures of gaming quality and longevity.

Sunday, November 16, 2008

1000 different games

I love variety in games; I don't like playing the same game a lot. It's not unheard of for someone to suggest a game and have my reaction be "Oh, I just played that a few weeks ago.", or for games that are less favored, "Enh, I've already played that this year." The most favorite and filler-y of the fillers rarely receive more than 10 or 20 plays in a year, and for a while, I was playing a lot of games each year (~800). Recently, Race for the Galaxy, has been the exception, but the general rule still holds.

So, it was with pleasure and a certain degree of pride that I recently passed the 1000 different games played mark. Of course, I haven't been keeping track of games played my whole life, but I probably played a total of 15-50 different games before I have any chance of remembering details. Further, before 2000, I didn't keep very precise records. For example, I know I've played Wiz-War, but not since 2000, and I don't remember exactly when. So, the 1000 threshold is a little fuzzy, but I can now say I've played:
  • > 1030 different games in my life
  • 1018 different games that I have some record of
  • 1001 different games since 2000, for which I have specific logs
Of course, it also depends how you count "different" games. I count, somewhat arbitrarily, by the distinct packaged games, where plays of a game with an expansion counts as the base game. So, Ticket To Ride and Ticket To Ride: Europe are two different games, but Ticket To Ride and TTR with the 1910 deck are the same game. Further, all the games in New Games in Old Rome, count as one game. Further, if BGG considers two games to be the same game, such as Europa Tour and 10 Days in Europe (which are not-quite-identical, but close enough) I count them as the same, even though they are technically distinct packaged games.

Some stats on the 1001 games:
  • I own 52% of them.
  • The average (mean) number of plays is 4.
  • The median number of plays is 2.
  • 47% have been played once.
  • 22% have been played 5 or more times.
  • 9% have been played 10 or more times.
  • 1% have been played 38 or more times.
  • I play at least one new game in 42% of gaming sessions.
  • The average number of new games per session is 0.9
  • Unsuprisingly, the rate at which I play new-to-me games has been almost monotonically decreasing over time, looking at a window of 100 new games. There was a brief upward blip the year when I first attended Gathering, when I played 54 new games in under a month, leading to 100 new games in 6 months. Lately, it takes me over a year to play 100 new games.
  • Since 2000, there have only ever been 4 calendar months where I haven't played a new game. (August 2004, May & September 2005, Jun 2007)
  • I've never played more than 10 new-to-me games on a single day, but I have played 10 on four separate occasions.
  • I've played multiple games which begin with each letter of the alphabet, except X. I should clearly correct this, since I own at least 3.
  • I still want to play more new games.

Sunday, January 1, 2006

Games of the Quarter, retrospective

This is a retrospective of what the various top games for me have been over the past 6 years, measured quarterly.

Q1 2000: Vino. One of my early German game acquisition, and a clever and fun business game. Sadly, I haven't played it in over 3 years, though I will have to do something about that.


Q2 2000: Vinci. Acquired this in April and remains one of my favorite overall and certainly about the best there is in the genre of empire expansion games.


Q3 2000: RoboRally. If I had bothered to enumerate the "game of the quarter" for years prior to 2000, it probably would have been RoboRally pretty much every quarter. It still gets pulled out once or twice a year and remains one of my favorites of all time.


Q4 2000: Lord of the Rings. This came out at Essen this fall, the first time I went. I loved the game then, though was a little skeptical about its endurance. I remain about as enthusiastic to play this now as I was then. The expansions have continued to improve it. Sadly, many of those I regularly game with are not as fond of it.



Q1 2001: Battle Line. The first ten times I played this I lost. I kept wanting to play it all the same, and it is by most assessments my favorite 2-player game. (Though the Q4 2005 game may give it a hard run, but we'll see).


Q2 2001: Pounce. I was introduced to this twitch game by a friend and promptly found a copy for myself on eBay. It is best played late at night when everyone is well past a reasonable bedtime.


Q3 2001: Electronic Catchphrase. This got introduced in the groups I play with in July of 2001 and has been played constantly since then.


Q4 2001: Zirkus Flohcati. I picked this up at Essen 2001 and it quickly became one of my favorite fillers.



Q1 2002: Industrial Waste. Another fun business game. Other than the initial burst, this hasn't gotten a ton of play, but I doubt it will be shelved permanently for a long time.


Q2 2002: Puerto Rico. An obvious hit from the beginning.


Q3 2002: Lord of the Rings: The Confrontation. Remains one of the best 2-player games out there.


Q4 2002: Puerto Rico. Everything else remained pale in contrast...



Q1 2003: Fresh Fish. I had played this and loved it in 2002, but it wasn't until 2003 when Plenary reprinted it that i was able to get my own copy.


Q2 2003: Amun Re. This was the big hit of the 2003 Gathering, and while many seemed to burn out on it quickly, I remain fond of it.


Q3 2003: Light Speed. A rather clever speed game, and the best of the "under 5 minutes" set.


Q4 2003: Attika. This was the hit pickup of Essen 2003, whose star has largely faded. I enjoy it more with the 6-free-cards-for-connecting-shrines variant.



Q1 2004: 10 Days in Africa. A great filler and extremely teachable.


Q2 2004: San Juan. Surprisingly outstanding adaptation of the Puerto Rico concept to a card game. Gets as much play as Puerto Rico now.


Q3 2004: Heroscape. The best "toy" game ever.


Q4 2004: Buy Word. There have been a few fairly good new word games in the past few years (Typo, My Word, eg) and this is probably the best of them.



Q1 2005: Crokinole. This has been a big hit since 2001, but the discovery of it by work colleagues and its adoption as a post-lunch game earn it this slot.


Q2 2005: Fiese Freunde Fette Feten. A hugely entertaining and clever game system. All the Q2 plays were on a pre-production copy.


Q3 2005: Fiese Freunde Fette Feten. Finally, it was available, and partially driven by my own enthusiasm, many people wanted to try it.


Q4 2005: Blue Moon. Despite my first two plays of this in 2004 being entirely uninspiring, I retried it and am very glad I did.

Tuesday, January 1, 2008

2007 Games Summary


  • 256 games played

    • 25% bi-weekly group
    • 21% Gathering
    • 13% Home
    • 8% Work
    • 8% UG semi-annuals
    • 25% Other

  • 153 titles played
  • 73 new-to-me titles played
  • 78 sessions

    • 38% Home
    • 20% Bi-weekly group
    • 12% Work
    • 9% Gathering
    • 3% UG semi-annuals
    • 18% Other

  • ~93 hours
  • 170 opponents


Groups Breakdown




Bi-weekly gaming group
25% of games played
34% of titles played*
20% of sessions
17% of opponents
Gathering
21% of games played
25% of titles played*
9% of sessions played (each day counted separately)
38% of opponents*
Gaming at work
8% of games played
11% of games played*
12% of sessions
18% of opponents*
Gaming at home
13% of games played
10% of titles played*
38% of sessions
5% of opponents*
UG Semi-annual Events
8% of games played
12% of titles played*
3% of sessions
12% of opponents


* Percentages could add up to more than 100, since the same title/opponents can
occur in different groups

Top Games




Top 10 games (by my own "hot games" metric) for 2007
10) Loopin' Louie
9) Antike
8) Ra
7) Princes of Florence
6) Felix: Cat in the Hat
5) Um Krone und Kragen
4) Factory Fun
3) Descent
2) Notre Dame
1) Race for the Galaxy


Fives and Dimes



10+
Race for the Galaxy (18 plays)

Go Away Monster! (11 plays)
5+

Factory Fun (7 plays)

Notre Dame (5 plays)

Toppo (5 plays)

Felix: Cat in the Sack (5 plays)

Speed (5 plays)



Top games by sessions are exactly the same, in the same order.

Top games by time spent playing are:
Descent, RftG, Notre Dame, Factory Fun, Princes of Florence and Ra

MonthMetric

1) Go Away Monster (6 months in 2007, 7 ever)
2) Factory Fun (4 months in 2007, 5 ever)
3) Notre Dame (4 months in 2007, 4 ever)
4) Monza (4 months in 2007, 4 ever)
... new inductees to the MM>=10 list ...
5) Blue Moon (2 months in 2007, 11 ever)
6) Light Speed (2 months in 2007, 10 ever)
7) Flinke Pinke (1 month in 2007, 10 ever)
8) Samurai (1 month in 2007, 10 ever)

Top Opponents



Of the top 25 opponents (by number of games)
10 are regular attendees of the bi-weekly group
4 live in California
3 are other local gamers (not attendees of the bi-weekly group)
2 are family members
2 are co-workers
1 each from NY, WA, PA and TX


Year over Year



Year Games New Diff Ses Ppl
1997 ~30
1998 ~100
1999 ~150 63
2000 301 112 141 126 129
2001 712 172 266 175 165
2002 650 161 279 163 241
2003 552 128 272 129 180
2004 470 80 212 112 216
2005 429 92 208 124 236
2006 365 84 205 83 216
2007 256 73 153 78 170

First Derivative (year over year differential)
Years Games New Diff Ses Ppl
2000-2001 +136% +54% +89% +39% +28%
2001-2002 - 9% - 6% + 5% - 7% +46%
2002-2003 - 15% -20% - 3% -21% -25%
2003-2004 - 15% -48% -22% -13% +20%
2004-2005 - 9% +15% - 2% +11% + 9%
2005-2006 - 15% - 9% - 1% -33% - 9%
2006-2007 - 30% -13% -25% - 6% -22%

Sunday, November 6, 2005

More Essen 2005 Games

I got to play several more Essen 2005 games this weekend and replay a
couple I played earlier. I finally did play Caylus. All of the below
comments are based on only a play or two, but you may notice a
recurring theme: "I don't need to buy it." Oh well. The best game
experience of the weekend was Lord of the Rings. We played with all the expansions, including the dark tiles.
I was Sauron managed to get the Dark Rider back to Mordor just
as Sam was about to drop the ring into Mount Doom. I had just barely failed to nail them in Bree, then again in Isengard and again in Shelob's Lair. A very satisfying game for all involved.
Normally, for me, novelty goes a long way, so to have a 5-year-old game (admittedly, one of my favorites) be the best gaming experience of the weekend says something. I'm usually sufficiently big into "what's new" that that excitement exceeds a good experience at my favored games. Not so this time. Caylus and Antike came close though, but were not quite there.


Caylus
It's outstanding, but it's not quite as earth shaking as many have made it
out to be. It's long, and it can have some downtime, which is not a good combination. It seems that usually it will be quite engaging with little downtime, but the length detracts. Above and beyond that, there's a nicely interlocking set of mechanisms, but nothing amazingly clever or revolutionary. It's a very well done resource management game with some novelty in the mechanisms. A definite buy, but it's not Puerto Rico. Even with experienced players, it's going to take 100-150 minutes, maybe more.
Big Kini
Good exploration game, but when it comes down to it, another player summed it up: "more of the same". It's got nice mechanisms, bits, and all that, though it lacks a feeling of tension.
Beowulf
Oh, I so wanted to like this. After the first play, I was luke warm. One third of the way into the second play, I was hopeful, it looked like there might be some interesting and deeper hand management decisions than it originally seemed. Then, luck happened. I like luck in games. A lot. But, Beowulf has luck in the same (and only) place it has strategy and tactics: hand management. In addition to the luck of the draw, which is reasonably small and the usual factor in hand management games, it has the so called "risks", particularly during "major episodes" which are basically a magnified "luck of the draw". A good draw in a mid-episode risk is very beneficial. A bad draw in a mid-episode risk is very bad. If the luck were instead somewhere else, say in the selection of the order of the episodes, or in some other aspect of the game, it might not ruin it, but I think the potential variability of the swings of luck that so fundamentally and directly affect the core of the game eliminates too much of the impact of earlier decisions. At least I know I don't need another big box filling up shelf space.
Fettnapf
Enh. Cute mechanic and nice integration of cardplay and memory, but in the end I'm not sure I believe your decisions (what card to play) really makes much of a difference.
Shear Panic
The Aardman-esque sheep are really cute, but when it comes down to it, it's an abstract puzzle game and really not that interesting of one. Plus, it seems to have some kingmaker issues which is even more annoying in a puzzle game.
Poison
This was good. Not amazing, not revolutionary, but quick, a nice refinement of the Too Many Cooks mechanic and fun. It's a shame it's so overproduced. If Amigo (or someone else) comes out with a version in the small "standard" card box size, I'll definitely pick it up. Otherwise, I'll hold on to that shelf space and play someone else's copy.
Sag's mit Symbolen
We played this, thinking it would be a nice light not-quite-party-game. Oops. It's an odd little pseudo-deduction/clue-giving game. It's actually got some rather interesting and difficult decisions. It'd be nice to have it in English, but using a translation sheet wasn't bad.
Cash & Guns
Very cute, simple bluff, counter-bluff, special-powers, awesome-foam-handgun game. Unfortunately, it's outrageously expensive for what it is. Again, as a straight small package card game, I'd probably pick it up. As is, I can pass.
Techno Witches
I commented on this earlier, but my impression remains very positive and if anything, has improved. Fun, fast, clever, interesting.
Mesopotamia
I commented on this earlier as well. A second play neither improved nor degraded my impression. It's quite good, though it feels a little dry in the end.
Antike
The surprise hit of the weekend for me. It's a 2 hour (less with experienced players, I presume) civilization building game which very effectively captures that "Civ Lite" target so many people seem to have been shooting for and missing. At its core is a shockingly simple, but amazingly elegant, clever, and effective action selection mechanism. Basically, you have a "wheel of actions" and after your first turn action, you may choose (and move to) any of the next 3 actions on the wheel as your next action or pay to move to an action further around the wheel. This prevents you from doing the same thing over and over and because of the positioning of the actions on the wheel makes it hard to alternate or otherwise rapidly cycle through complimentary actions. You can do it somewhat, but at a cost, both literal and in opportunity. Further, each action is "small" which means your turn can be played very very fast. At the beginning of the game, 5-10 second turns. By the end of the game, 30 second turns. This means you remain engaged in the game constantly. It manages to do all this while packing in the core elements of a good civilization building game: expansion, building (cities & temples), resources, warfare, and technology.

Sunday, April 17, 2005

Gathering 2005 Photos and Summary


Louis XIV, one of the Gathering favorites


David Hansel goes for worms to go with his 4's in Heckmeck


Genevieve Gray watches a game, kindly avoiding pointing out her father's strategic errors


James Miller, Greg Schloesser, Patrick Korner and Herby Levy play Dorra's Kreta

As usual, the Gathering was a great experience. I played many fewer
games this year (about half) partially because I played longer games,
but mostly because we had to spend a lot of time with Genevieve. I
still managed to play over 50 games and over 30 new-to-me games and
had a great time gaming, socializing and visiting some sights around
Columbus.

Games


As previously mentioned, the big hit for me was Fiese Freunde Fette
Feten. Other games ratings, though many of these are based on a single play:

Very good games I expect to have some longevity: FFFF, Amazonas,
Heckmeck, Carcassonne: The Discovery, Diamant, Fjorde, Jambo, Louis
XIV, Ticket to Ride Europe.

Games that have potential, but I didn't play enough to be sure:
Dungeon Twister, Farfalia, King Arthur card game, Kreta, Manila, Oltre
Mare, Submarine, Tower of Babel.

Not bad, but probably nothing special in the long run: Adventure
League, Boomtown, Dancing Dice.

Not impressed: Montanara, Oriente, Walk the Dogs.

People & Sights



Genevieve was very good in general and spent some time in the hall,
playing on the floor, playing on the table and socializing with and
charming everyone in sight. She didn't win any tournaments though.


Gorilla at the Columbus Zoo, expressing disappointment in Knizia's "Tower of Babel"


Genevieve Gray meets a sea turtle at the Columbus Zoo

We didn't spend all of our time gaming though, and visited the
Columbus Zoo with friends at the Gathering who also brought their
kids. Genevieve enjoyed the zoo and loved the aquarium portion
with manatees and sea turtles.


21st century baby monitoring

I'm very glad we figured out the baby monitoring solution, and it substantially increased the amount of
gaming we could do. Genevieve wasn't so thrilled with the hotel room
and a couple times we had to run up to the room and comfort her back
to sleep, but she did well. I suspect she just wanted to be
downstairs gaming with us.


Graeter's ice cream is very very good

We also went out to Graeter's Ice Cream which is delicious. In
particular, their "Buckeye Blitz" is a chocolate peanut butter ice
cream that is among the best ice cream I have ever had. I can see why
Keith Lockhart gets it shipped in to Boston.


Fabulous Friedemann Friese


Gaming glitterati - Rick Thornquist and Greg Schloesser

Back at the event, I got to talk to a lot a lot of folks "in the
business". While I remain mostly uninterested in being in the
business of games (I like keeping my work and hobbies separate), I'm
always interested to know more about it. Jay Tummelson and Stefan
Brueck are always interesting to talk to. And, as always, Friedemann
Friese is always a real pleasure to talk to. I gushed profusely to
him about FFFF and it was interesting to get his take on some of the
cards and bits from the game. It'll be interesting to me to see which
things get changed in the US edition other than some discreet
obscuring of any exposed nipples. For example, one of the cards is
"Kutterpullen", or lifeboat racing, a hobby that Friedemann apparently
has done. It sounds like it may change to "Bowling" or "Softball
League" or the like.


Some board game geek

Scott Alden of boardgamegeek
and I got to play a few games and talk quite a bit. With luck, some
of the stuff we talked about will make it to the geek soon. Scott
spent a lot of time recording GeekSpeaks at the Gathering, and
everyone should keep an ear out for them.


Lots of Heroscape on the prize table

At the prizetable, we got very lucky. Tournament winners get first
picks, followed by everyone drawn randomly. My wife's name was second
among the non-tournament winners. We got "Piratenbilliards", a great
dexterity game I first played at the Gathering in 2002. Then, the
luck of the pick ended, and my name was picked second-to-last. I
still got Zendo. Maybe the luck handn't actually run out.

Overall, it was a great Gathering. For me, only one standout hit
game, but overall one of the best Gathering experiences I've had and
they've all been quite good.

Friday, January 1, 2010

Ten Years of Games

I have been tracking the games I play now for 10 years. I tracked games some in '97, '98 and '99, but didn't start keeping really good records until 2000. In this past decade, I played:
  • 4480 games: 1.2 games/day
  • 1060 titles: 2 new titles/week
  • 1267 different days: 2.4 days/week
  • with 977 different people: 8 new people/month
Top People
Of the top ten people (by number of games played) my wife and daughter are #1 and #10. Of the remaining eight, two (FR & ET) are folks I game with every month, two are people I've gamed with many times a year for the entire decade (RS & SD) and four are four are people who I gamed with a lot and then they moved away.

Top Games
The following 30 games got 20 or more plays in the decade:

100+: Electronic Catchphrase, Race for the Galaxy, Crokinole
50+: Dominion, Call My Bluff, Speed
40+: Battle Line, 6 nimmt!, Geister, Spin Ball, Can't Stop
30+: For Sale, Zirkus Flohcati, Apples to Apples, Light Speed, Loopin' Louie, Trans America, Knockabout
20+: Pente, Ra, Carcassonne, Puerto Rico, Go Away Monster!, Blue Moon, Hick Hack in Gacklewack, Werewolf, Heroscape, Flinke Pinke, San Juan, Princes of Florence

A few games that didn't make the 20 plays threshold, but deserve mention from this decade, for me: Descent, Traumfabrik, Vinci, Fiese Freunde Fette Feten, RoboRally, Power Grid, Schnaeppchen Jagd, Goa, Battlestations, Medici, Fresh Fish & Medina.

Every Year
Only four games got played every year of the decade, because well, a lot of great games came out during the past decade. Those four are Igel Argern, Can't Stop, 6 nimmt! and Ra. A bunch of games managed to hit 9/10 years though: Medici, Knockabout, Crokinole, Basari, Battle Line, Call my Bluff, Lord of the Rings, For Sale, Zirkus Flohcati, Speed, Electronic Catchphrase & Apples to Apples.

Year-by-year breakdown
Year    Games   New     Diff    Ses     Ppl
1997 ~30
1998 ~100
1999 ~150 63
2000 301 112 141 126 129
2001 712 172 266 175 165
2002 650 161 279 163 241
2003 552 128 272 129 180
2004 470 80 212 112 216
2005 429 92 208 124 236
2006 365 84 205 83 216
2007 256 73 153 78 170
2008 370 66 168 140 159
2009 365 54 192 141 162

Tuesday, December 27, 2005

Games of the year, 2005

While I expect to play a few more games before the year is up, my top
10 for the year is pretty much cemented, so here it is:


Fiese Freunde Fette Feten (13 plays)
In addition to an engaging theme and a high "fun" factor, I
really enjoy the mechanics of this game. It melds auctions,
multi-dimensional optimization and careful timing into a great gaming
experience.

Crokinole (32 plays)
We've had a Crokinole board at my office for a while now, but this year several of my colleagues decided it was something worth playing at lunch, so it
definitely makes the list this year.

Blue Moon (10 plays)
See my recent review for more detailed comments. I'm glad I gave this a second look.

Around the World in 80 days (4 plays)
Light, novel, fun.

Jambo (6 plays)
A great two player that is interesting on the first play and leaves some substantial depth to explore beyond that.

Fairy Tale (6 plays)
Maybe not the "best filler ever", but a solid filler that, unlike many, has improved with repeat play.

Heroscape (6 plays)
One of the big hits of 2004 remains extremely entertaining. This would be higher if I had more opportunities to play it.

Electronic Catchphrase (15 plays)
King of party games, remains king.

Battlestations (1 play)
Only one play, but I'm eager to play more. It's a four hour game session, and I am usually not so happy with long games, but this game satisfies at more levels than most.

Techno Witches (4 plays)
The pre-programming mechanic combined with measured movement create a surprisingly clever range of tactical options.


Runners up: Louis XIV, Shadows over Camelot, Punct, Ticket to Ride, Princes of Florence, Easy Come Easy Go, Apples to Apples, Rumis, Palazzo, Heckmeck am Bratwurmeck.

Sunday, January 1, 2006

Game Metrics for 2005

Here's the game metrics for 2005.

Huber Happiness Metric



Equation for a games "happiness units (HU)": (Rating-Offset)*Total Time (minutes)


  1. Fiese Freunde Fette Feten (4826 HU)
  2. Crokinole (4320 HU)
  3. Battlestations (1485 HU)
  4. Heroscape (1485 HU)
  5. Princes of Florence (1485 HU)
  6. Blue Moon (1462 HU)
  7. Electronic Catchphrase (1350 HU)
  8. 6 nimmt! (1237 HU)
  9. Around the World in 80 Days (1080 HU)
  10. Puerto Rico (990 HU)
  11. San Juan (990 HU)


Month Metric




  1. Crokinole (8 months in 2005, 28 ever)
  2. Fiese Freunde Fette Feten (6 months in 2005, 6 ever)
  3. Fairy Tale (5 months in 2005, 5 ever)
  4. Heroscape (4 months in 2005, 7 ever)
  5. 6 nimmt! (4 months in 2005, 26 ever)
  6. Niagara (4 months in 2005, 4 ever)
  7. For Sale (4 months in 2005, 17 ever)
  8. Electronic Catchphrase (4 months in 2005, 35 ever)


Hot Games



My
Games-of-the-year-2005 post covers these.

Most plays



See the 2005-Games-Report for the 5+ plays list.

Sunday, April 17, 2005

All new at the Gathering

I usually play a lot of new games at the Gathering, but this year, it
went to an even greater extreme. With two exceptions (Liar's Dice and
Quack Shot), every game I played at the Gathering this year was new to
me this year. In fact, with only a two more exceptions (Diamant, Walk
the Dogs), every game I played was new to me at the Gathering. This
is a good thing, since I haven't had much other opportunity to play
the new stuff. In the 6 months leading up to Gathering 2004, I played
63 new games. In the 6 months leading up to Gathering 2005, I only
played 25 new games. This month alone I've played 34 new games (2
pre-Gathering) which is about the same as last year, but I played many
fewer total games this year.

More new games: Farfalia is good. Dancing Dice is another good dice
game and more fun than I expected. I'll post more details and an
overall summary along with a few photos when I get home.

Sunday, January 1, 2006

2005 Games Report

429 Games Played

208 titles (92 new to me)

124 sessions

236 opponents

287 hours (approx)



25+: Crokinole (32)
10+: Electronic Catchphrase (15),
Fiese Freunde Fette Feten (13),
Easy Come Easy Go (11), Blue Moon (10)
5+: Apples to Apples (7), Fairy Tale (6),
Heroscape (6), Jambo (6), 6 nimmt! (5),
Pickomino (5), Punct (5), Techno Witches (5)

78 plays of Reiner Knizia games
19 plays of Friedemann Friese games
19 plays of Alan Moon Games

Year Games New Diff Ses Ppl
1997 ~30
1998 ~100
1999 ~150 63
2000 301 112 141 126 129
2001 712 172 266 175 165
2002 650 161 279 163 241
2003 552 128 272 129 180
2004 470 80 212 112 216
2005 429 92 208 124 236

First Derivative (year over year differential)
Years Games New Diff Ses Ppl
2000-2001 +136% +54% +89% +39% +28%
2001-2002 - 9% - 6% + 5% - 7% +46%
2002-2003 - 15% -20% - 3% -21% -25%
2003-2004 - 15% -48% -22% -13% +20%
2004-2005 - 9% +15% - 2% +11% + 9%


I'll post the game metrics numbers separately.

Monday, January 1, 2007

2006 Games Report

365 Games Played

205 titles (84 new to me)

83 sessions

216 opponents

177 hours (approx)



10+: Um Krone und Kragen (11), Launch Across (10)
5+: Darter (9), Times Square (8), Werewolf (8), Toppo (7),
Blue Moon City (7), Descent (7), Nacht der Magier (6),
Crokinole (6), Deflexion (6), Blue Moon (6), Thurn und Taxis (6).

Year Games New Diff Ses Ppl
1997 ~30
1998 ~100
1999 ~150 63
2000 301 112 141 126 129
2001 712 172 266 175 165
2002 650 161 279 163 241
2003 552 128 272 129 180
2004 470 80 212 112 216
2005 429 92 208 124 236
2006 365 84 205 83 216

First Derivative (year over year differential)
Years Games New Diff Ses Ppl
2000-2001 +136% +54% +89% +39% +28%
2001-2002 - 9% - 6% + 5% - 7% +46%
2002-2003 - 15% -20% - 3% -21% -25%
2003-2004 - 15% -48% -22% -13% +20%
2004-2005 - 9% +15% - 2% +11% + 9%
2005-2006 - 15% - 9% - 1% -33% - 9%


Overall, a "down" year in terms of the numbers, but a new baby will do
that. Still, a good year.

Sunday, April 24, 2005

SdJ 2005 Virtual Stock Market Game

As we are about to enter the season of speculating over who will win
the Spiele des Jahres this year, I thought it would be nice if people
could put their (fake) money where their mouth is and participate in a
virtual stock market. I've always wanted to implement a virtual stock
market, and this seemed like a good excuse.

The basic idea is that you buy "shares" in the various games and only
the eventual SdJ winner pays out in the end ($100 per share). So, go
put your prognostication skills to the test in the 2005 Spiele des Jahres Virtual Stock Market Game.
I'll post the top few "winners" when the award is given.