priorities surpassing game playing. I will soon be redefining what
constitutes a "slow" month. Fortunately, I did get to play several longer games.
24 games played, 17 titles (1 new to me) over 7 sessions with 22 different people.
Hot Games for June, 2004
- I am extremely fond of this game. I liked Traders of Genoa, also by Rudiger Dorn, but this is even better. It's got interesting auctions, a complex but manageable system of interlocking bits and a variety of paths to victory. It seems to be a bit north of two hours, and I hope that gets lower with experience, but I really don't usually mind.
- Power Grid
- I was never a huge fan of Funkenschlag, but Power Grid manages to fix the two "problems" it had: components and length. It's still not short, but it's an outstanding business game.
- I'm saddened that other people don't seem to enjoy this as much as I do.
- Ma Ni Ki!
- It's so cute and it's good filler.
- Mole Hill
- This is a clever game with a good lesson in advance planning.
- Electronic Catchphrase
- "Vittles" is very hard to clue, if "tender" doesn't send people down the right track.
- Royal Turf
- Go Nougat!
- San Juan
- This is experiencing a greater durability than expected under a pretty heavy load of play.
- Apples to Apples
- Not as novel as it used to be, but still fun to pull out occasionally.
- Lost Cities
- Played every year from 1999 to 2004 and deserves it.